AAA Studio

FurryBall Renderer 4

( SKU: 304-1 )

  • GPU rendering -  NVIDIA
  • GPU rendering -  AMD / ATI / Intel (no raytrace - ONLY biased)
  • Asynchronous progressive rendering
  • Full Multi-GPU support - unlimited number of cards 
  • DirectX 11 support, CUDA OptiX 
  • Direct real-time rendering in viewport
  • Direct rendering to render view, filee, including render region
  • Biased and Unbiased rendering 
  • Gamma correction
  • Feature selector (Ray tracing x Rasterization) for each effect separately - NEW
  • Shadow terminate fix  - NEW
  • Multisampling, jitter and multipass multisampling
  • Tile rendering - unlimited output resolution
  • Depth of field with bokeh effect (Postprocess)
  • Multipass (raytrace) Depth of Field - Real camera behave  - NEW
  • Motion blur 
  • Ambient occlusion and color bleeding
  • object sets, matte rendering 
  • Environment fog, postprocess glow 
  • Max ray intensity parameter

Physically-based full global illumination (Nvidia Only)

  • Image based lighting - HDR support
  • Physically based lights
  • Unlimited light bounces
  • Raytraced refraction and reflections
  • Brute force pathtracing

Standalone version 

  • Export your scene with animation to file sequence (Maya and Max only)
  • Rendering WITHOUT 3DS Max or Maya (faster, less system memory)

Network rendering  

  • Render remotely over network on GPU render server (Maya and Max only)
  • Realtime Renderfarm 
  • NUKE realtime rendering (later in 3DS Max) 
  • From FurryBall to NUKE in realtime
  • Automatic NUKE script builder
  • Realtime refresh

Maya Fluids and Particles (Maya only)

  • Full support for Fluids and Particles (Rasterize)

Full 3D Stereo support (no Cinema 4D)

  • Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED
  • Advanved 3D stereo tweaking utility (visualization of disparity, problematic disparity)
  • Render 3D Stereo in one EXR

Hair and Fur (Maya only)

  • Furyball Fur - fast, generated directly on GPU
  • Fur textures, alpha, control maps, specular reflection
  • Vegetation shading option (normal map, translucency) 
  • Furyball Fur can be connected to Maya dynamic hair 

Lighting and Shading

  • HDRI texture lighting - 3 methods  - NEW
  • Spot, point, ambient, directional and area lights supported
  • Filtered shadows, variable penumbra (light size)
  • Raytraced and depth map shadows 
  • Indirect lighting - raytraced 
  • Indirect lighting - rasterization
  • Object can be used as light source
  • Color bleeding
  • Image based lighting, HDR support 
  • Deep and Fourier shadow maps for fur
  • Fourier shadows for fluids and particles
  • Mesh light emitting, Environment light
  • Light sets 


  • Polygon meshes
  • Subdivision and displacement
  • FurryBall hairs (Maya Only)
  • 3DS Max hair (partially supported - geometry) 
  • Maya Fluids (Maya Only)
  • Maya nParticles (Maya Only)
  • Instances (very optimized and fast)


  • Layered material (up to 4 layers with alpha masks)  - NEW
  • Raytraced SSS with texture blending into object  - NEW
  • Advanced FurryBall material (anisotropic) 
  • Basic support for some Mental Ray, Arnold, V-Ray mat. (Maya only) - NEW
  • Basic Cinema 4D material support
  • Maya lambert, blinn, phong, phong E, anisotropic, Ramp
  • Raytraced refractions, reflections 
  • Transparency exit color  - NEW
  • Carpaint material with 2 specular and flakes
  • Displacement, Bump, Normal maps
  • Subsurface scattering and translucency
  • Alpha (cutout) opacity
  • Edge fresnel effect
  • Toon shader (Maya only)
  • Supports for layered textures and procedural 2d Maya textures
  • Image sequence textures
  • High resolution textures like CPU renders 


  • Unlimited number of textures - up to 8K per texture
  • Substance procedural texture 
  • Layered textures
  • Support procedural textures in Maya and 3DS Max


  • Multipass renering output
  • Including Depth, AO, color bleeding, reflection, normals, wireframe, diffuse, reflection, shadow and many more
  • Shadow catcher material per object - NEW
  • Float, 32bit, 16bit, 8bit
  • Multi-Layer EXR (Multiple channel in single file)
  • UNLIMITED Output resolution 

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